

The Simic Combine from M:TG were a big inspiration for the class' flavor, as mentioned in the OP.ĮDIT: Cheers, Orthos. It makes perfect sense naming them, I agree. The one for "Mutants" was by Jason Rainville. The ones in "Adaptations" were by Willian Murai (top) and Ryan Barger (bottom).

The ones in "Biurge" in were by Mike Bierek (top) and Karl Kopinski (bottom). I guess that kind of thing just never strikes me for some reason. The biurge must be at least 9th level before selecting this mutation." The mutant changes its Constitution score to progress as per the slower of the two 'Str or Dex' progressions on Table: Mutant. This class aims to fall slightly below the power level of its spiritual cousin the Summoner, so corrections geared towards that goal would be especially helpful. Presented here for your reading pleasure if this sounds like the sort of thing that might tickle your fancy.īiurge Adaptations - These are the biurge's selectable abilities, similar to an alchemist's discoveries, etc.īiurge Mutants and Mutations - Mutants are short-lived aberrations that biurges create and use in combat.Īny and all comments are welcome, though more specifically constructive criticism regarding balance would be appreciated. Inspired by Giger and Cronenberg and the Simic Combine from Magic: the Gathering, et cetera. So I've created a class called the Biurge that is basically a sort of spell-less minion-mancer/healer based around the theme of magical genetic engineering, visceral life magic, mutants and so on.
